There are 2 main reason for doing this:
1. Because I can, I wanted to see if I could do it
2. It gets rid of the janky qml re parenting stuff so should be faster.
Add a model for managing permissions (power levels) in rooms. This gets rid of a whole bunch of boiler plate in NeoChat and as a bonus makes it easy to add a feature to allow setting the permission level for any event.
Improve the behaviour of jump to last unread message. The view will now jump as high as possible if the last unread message isn't loaded. This at least triggers more items to load which will eventually get the user to the last unread message.
Right now they use the standard text but left and right arrow icons,
which is a bit odd, and I think fails to convey what will happen when
clicked especially whern the drawer is closed.
Instead, let's use descriptive tooltip text for both, and a descriptive
icon for the the "this will open the drawer" handle button. For the one
to close the drawer, the default icon seems better, so let's stop
overriding it.
I know hamburger menus sometimes aren't amazing, but the current icon is
misleading. It's a plus button which generally means "create new".
However the menu is full of actions not related to creating new things,
including:
- Explore Rooms
- Find your Friends
- Scan a QR Code
These actions may technically result in a new room appearing in the
sidebar, but that's not a user's definition of creating a new thing;
these are *joining* a thing, and the fact that a new entry appears in
the sidebar is an implementation detail.
As a result the existing icon is inaccurate, and also holds back the
menu from adding additional items in the future that are even less
related to creating new rooms. An example would be the quick room
switcher, which is not exposed visibly in the UI anywhere, and could not
logically live in the current menu without changing its icon and text.