This introduces a new base delegate that handles sizing the content of delegate in the timeline, i.e. it handles all the size helper stuff. This is then used for all the other main delegates:
- messages
- state
- read marker
This means they now all have identical base code to do the sizing (read marker still had legacy code).
Because the new base delegate is called `TimelineDelegate` both `TimelineContainer` and `MessageDelegate` have been renamed:
- MessageDelegate -> TextDelegate - this never made sense before images, videos, etc are all technically messages in Matrix parlance
- TimelineContainer -> MessageDelegate - this has always really been the base for messages
Note - this is mostly groundwork for dealing with the layout polish loop spam which will hopefully be fixed in part 2 with a bubble rework.
Rework the file menu so that it no longer relies on having a reference to the media delegate to manage a download for either opening externally or copying to clipboard. This allows the menus to be moved out of the delegates and maximize components and have them accessed through RoomManager. This reduces duplication and reduces the number of components in an already heavy delegate.
Make sure that the console isn't spammed having `linkpreviewer` undefined in `LinkPreviewDelegate`, even though it shouldn't ever be and I couldn't find any case where it was but my console was still intermittently getting spammed.
This move the finding of links and the creation of a `linkpreviewer` into c++.
- The links are now extracted from the text in `texthandler`
- The `messageeventmodel` now creates and stores `linkpreviewers` for events that have links in the current room.
Two new model roles have been created to let a text delegate know when the link preview should be shown (`showLinkPreview`) and pass the link previewer (`linkPreviewer`). Empty link previewer are returned where link don't exist so the qml doesn't have to have checks for whether the parameters are undefined.
Update the message role to be named plainText and use it the message delegate for openMessageContext.
This removes the need for plainText in controller so it is removed.
- Make sure the connection to the room's chatBoxEditIdChanged signal is made so that the edit box gets filled.
- Make sure the minimum height and preferred width are available to the loader so they can be set and dynamically updated.
BUG: 465934
Update linkpreviewer to minimise the number of resizes.
- There is now a placeholder loading element to hold space while the data is obtained
- The component starts with a set size but can be expanded to see the whole item.
- The expand/contract button is only visible on hover
- The default size is picked to show 3 lines of text (1 heading and 2 description, 2 heading and 1 description, etc)
This is designed to help with the timeline scroll jumping CCBUG: 463235 by minimizing the amount of resizing for items in the timeline.
Before

After when compressed

After When expanded

After Loading

Update the base item in the timeline container to be a column layout. This means that all the items can be laid out automatically without the need to set lots of manual settings and anchoring.
The overall height calculation for the delegate is vastly simplified (in fact it is removed) which deals with the fact that there were still instances where the manual calculation didn't work e.g. a delegate with a reaction followed by another message from the same user didn't give the correct bottom margin (see below)
before:

after:

This also improves upon the recently changed hover highlight behaviour. The previous patched moved it to cover the avatar as well as the bubble however it also covered the section and reaction when present which didn't look good. The highlight now only covers the avatar and bubble
before:

after:

This also cleans up some of the margins in both bubble and compact to ensure consistency.