Every time I look at how resource resolving works, I always trip over
this unused overload. This behaves *different* than the other overload,
which has special cases for handling invalid Uris.
Now whether you pass in a Uri or a QString, it should behave the same.
This was supposed to work, but it's done in the wrong order. We need to
set the current space first, and then select the room - otherwise
it doesn't get restored.
If you try to click on your current room in the list, it scrolls up the
messages a bit. This is because in RoomManager::visitRoom it's being
called with an empty eventId and we will happily emit a goToEvent. This
is despite there being nothing to go to.
Fixes#677.
Currently the page experienc on mobile is suboptimal as back gestures do not work and the startup behaviour is not ideal.
This reworks it so that pages are now pushed as a layer on mobile and at startup only a saved space is restored. It is also setup so that on mobile you'll never see a blank room page (like when you select friends or home).
Some confusing interaction with the code removed here causes us to open all rooms that come in.
We generally don't want that. I also don't understand why we're connecting for new rooms here - the room is already available in this case.
Move showMessage to RoomManager and merge warning in. A new Message type enum is created aligned with the Kirgami.MessageType used by Kirigami.Banner to avoid needing to translate from 2 enums.
showMessage is also sent as a signal from NeoChatRoom (and via the room from ActionsModel), this removes the need for them to have a dependency on Controller (and RoomManager). While not necessarily the cause of Windows crashes the spaghetti dependencies of RoomManager and Controller throughout the code base has made debugging that harder so this aims to simplify that as well.
Since the room window is fullscreen on mobile and you can't see the room list,
the first thing you'll be doing is backing out so you can choose the actual room you want to see
- Clear out unused functions
- All functions are now static
This is because we pretty much always used it in the form:
```
EventHandler eventHandler(room, event);
eventHandler.function();
```
This simplifies it all to a single call.
The intention is that NeochatRoomMember can be created passed to QML and then be fully managed by it. It effectively just grabs the current RoomMember, calls the correct function then discards it so that we don't end up trying to access an already deleted state event.
Update the user model so it also sorts by power level and update how we initialize the model to improve performance.
The following is also changed:
- Store a single `UserListModel` in `RoomManager` and use it for everything, this means we don't create extra models (incluiding the long initialisation for each in big rooms)
- By using the single model once it has loaded the users of the new room opening and closing the draw now happens instantly (previously the model would have to be loaded every time the drawer was opened).
- To stop the initial loading and room change of Neochat slowing down (as the `UserListModel` would be loaded before the `TimelineView` is shown) the initialisation of the model is delayed until the `TimelineView` has loaded. This prioritises showing some messages in the timeline over populating the model so in large rooms the user list will initially be blank, but this keeps the initial load snappier.
Depends on https://github.com/quotient-im/libQuotient/pull/695
Currently basic just to show a working implementation using RoomMember. Currently only the room event and search models are moved over. Will change everything else over once the dependent pr is complete.
Move the various room models into RoomManager. This means the same room models are always used and is a base from which further logic can be moved from QML to cpp.
Fixes#645
- Active space handling is moved from QML to RoomManager
- Active tab in SpaceDrawer (space / no space / DM) is unified in a single variable
- RoomList & RoomPage loading is simplified: We're always pushing a RoomPage now; if there is no room, a placeholder is shown
- SpaceHomePage is moved into RoomPage; This replaces the entire push/replace room/spacehome logic
- If the current room is a space, the space home is shown, otherwise the timeline
- The concept of "previous room" is removed entirely. If we're leaving the active room, the placeholder room page is shown
- When clicking on a space in the list, the space room list is switched and the space home page is shown
In short, these changes should (after some initial regressions) lead to a less crashy NeoChat :)
At its best, this worked ok-ish, though it was always missing basic features.
It's also a massive memory leak and significantly complicates the codebase.
(Which is not yet cleaned up by this commit)
Currently, it is entirely broken and noone noticed or cared enough to report or fix that.
BUG: 455984
This handles the following non-functioning cases from the space saving mr:
- Selecting home or friends
- Switching space that has the same room selected
For now everything should look identical. However this moves to using a model for the content of the message and is intended to lay the foundation for improved message content representation, e.g. splitting up a text message in multiple sections and using different delegates for things like code and quotes.