This introduces a new NeoChatDateTime object that wraps a QDateTime. The intent is that it can be passed to QML and has a series of functions that format the QDateTime into the various string representations we need.
This means we only have to send the single object to QML and then the correct string can be grabbed from there, simplifying the backend. It is also easy to add a new representation if needed as a function with a QString output and Q_PROPERTY can be added and then it will be available.
This is another thing that enables us to view multiple rooms in a single
timeline. Specifically, this improves the experience in room search
going across room versions and getting a correct readOnly status (for
hiding certain hover actions.)
Not all events that are processed in this model belong to the room, e.g.
searching through multiple room versions. Now the model finds the
correct room based on the reported room in the event.
This fixes searching through upgraded rooms, and unblocks searching
through multiple rooms in the future.
These are more common than we thought, good examples are pinned or
searched messages - which are not going to be in the room's history
unless you happen to have them loaded. But currently our message menu
infrastructure expects them to be, since its looked up by the room +
event ID.
To fix this is simple, we now move the job of finding the event to the
caller which may use a model instead. I didn't fix all existing
call-sites yet, mainly the message menu opening one since that was the
most obvious bug. But this opens up the door for other assumptions about
room history to be fixed too.
I had to do a bit of C++ re-jiggering in order to expose useful
functions to QML.
You were previously relegated to looking at any avatars or a buggy
tooltip, but suffer no longer! If you tap on a message's read marker, a
dialog will pop up listing the users who have read it.
Uou can also view their profiles from here, etc.
`room()->decryptMessage()` returns null if the message fails to decode. Since elements of `m_pinnedEvents`
get directly dereferenced in getEventForIndex, storing null values leads to a segfault.
In this case we should retain the EncryptedEvent to let the UI report the error.
This wasn't a thing yet, so the search experience compared to something
like Element Web was much worse. Now you can scroll back as far as any
other client can!
I had to do a bit of refactoring to stop resetting the model all the
time, and append instead. Otherwise, it was quite straightforward to
implement.
In other messaging applications (e.g. Discord) this is possible through
text modifiers like "from:@user". We don't support that, and I'm not
super keen on implementing yet-another-parsing-thing, so an action in
the user detail dialog should work for now.
Very useful to sift through large rooms but when you only care about a
specific person's messages (maybe your own?)
So I noticed that searching for messages feels "buggy". I dove into the
code and gave it a pretty nice refresh, I know you'll like it once you
try it!
Some of the issues I noticed and are now fixed:
* The search doesn't clear immediately when you clear the text box, it's
delayed like everything else. This also has the knock-on effect of
starting random network requests.
* If you now press the search button (either with a mouse, pen, etc. or
by the keyboard) the search delay timer was still running.
* The "nothing is here" placeholder message appears when the search
timer is running, making you think no messages were found.
These changes also help other places where SearchPage is used, not just
message search.
Separate out a base `MessageContentModel` that can be extended to get the component types from different places. This is used currently for `EventMessageContentModel` but will be used later as part of the rich chat bar.
All display text is now in the text component so it never needs special casing. This also cleans up some of the model parameters so more things come from attributes including location and file data (which was already a qvariantmap anyway).
Also cleaned up the itinerary and file enhancement views,
Add a dev setting to allow relations to be sent to any message using the right click delegate menu. This shouldn't be a main feature, but since it's technically allowed in matrix this will help any future debugging
Title this adds a number of options for when messages should be automatically marked as read for the user to choose from.
{width=480 height=262}
Refactor TimelineView to make it more reliable and prepare for read marker choice. This is done by creating signalling from the mode when reset which can be used to move the scrollbar to the newest meassage.
Some of the spaghetti is also removed so there is no need for ChatBar and TimelineView to talk directly.
The code to mark messages as read if they are all visible after 10s has been removed infour of just marking as read on entry if all are visible. This is temporary until a follow up providing user options is finished (although it will be one of the options)
It turns out that for whatever reason ListView.posiitionViewAtEnd() ignores any whitespace. This means that when we use the function it goes to the last delegate. This is no good as we have some padding at the bottom to make space for the typing indicator.
So the fix for this is stupid and involves adding a "spacer" delegate to the timeline beginning model which is completely invisible but qml see as a delegate so we can both leave the space and properly position the view at the end.
BUG: 501075
If it doesn't, then our roles start filling up the other Qt ones such as
AccessibleDescription. Instead we need to start UserRole (except for
DisplayRole of course.)
Normally if a malformed event is empty it will just be empty space - but
that looks buggy. Instead, we can add a message saying "This event does
not have any content."
BUG: 494093
Most of the data in the objects will be empty, but at least a valid matrix id is provided.
This fixes missing data in some places in the UI (e.g., in HiddenDelegate)