This is the start of a significant refactoring of everything related to sending messages, which is roughly:
- the chatbox
- action handling
- message sending on the c++ side
- autocompletion of users/rooms/emojis/commands/things i forgot
Notable changes so far include:
- ChatBox is now a ColumnLayout. As part of this, i removed the height animations for now. <del>as far as i can tell, they were broken anyway.</del> I'll readd them later
- Actions were refactored to live outside of the message sending function and are now each an object; it's mostly a wrapper around a function that is executed when the action is invoked
- Everything that used to live in ChatBoxHelper is now in NeoChatRoom; that means that the exact input status (text, message being replied to, message being edited, attachment) is now saved between room switching).
- To edit/reply an event, set `NeoChatRoom::chatBox{edit,reply}Id` to the desired event id, `NeoChatRoom::chatBox{reply,edit}{User,Message}` will then be updated automatically
- Attachments behave equivalently with `NeoChatRoom::chatBoxAttachmentPath`
- Error message reporting from ActionsHandler has been fixed (same fix as in !517) and moved to NeoChatRoom
Broken at the moment:
- [x] Any kind of autocompletion
- [x] Mentions
- [x] Fancy effects
- [x] sed-style edits
- [x] last-user-message edits and replies
- [x] Some of the actions, probably
- [x] Replies from notifications
- [x] Lots of keyboard shortcuts
- [x] Custom emojis
- [x] ChatBox height animations
TODO:
- [x] User / room mentions based on QTextCursors instead of the hack we currently use
- [x] Refactor autocompletion stuff
- [x] ???
- [x] Profit
### Summary
This merge request adds a horizontal bar at top of room list, which shows spaces. By clicking on a space, user can filter out rooms belonging only to that specific space.
### Pending/ Help needed
#### Segfault when loading active connection on startup
Refer `void SortFilterRoomListModel::cacheSpaceHierarchy()` ([link](8c372800d7 (b969e462c30df43ef3714ea441948d8d8027f6a0_117_126))) in `src/sortfilterroomlistmodel.cpp`.
On [line 129](8c372800d7 (b969e462c30df43ef3714ea441948d8d8027f6a0_117_129)), I have called `connection->allRooms()`, which segfaults if the active connection hasn't been loaded yet. Is there a way to ensure that `Controller::instance().activeConnection()` on line 128 waits till connection is loaded?
#### Avatars
Avatars on space horizontal bar aren't aligned to vertical middle. I'll need help with that.
Using the code below doesn't help with padding
```qml
delegate: QQC2.Control {
topPadding: 10
contentItem: Kirigami.Avatar { ..... }
}
```
This complains about uninitialized properties in `Kirigami.Avatar`. (`id`, `currentRoom`, `avatar`, `index` are properties utilized during run time)
After we get around these two issue, this MR will be ready from my side.
This adds support for displaying recieved spoilers, but not sending
them. Spoilers are displayed as a black rectangle, and can be clicked on
to be revealed. If the last message in a channel was a spoiler, it is
not shown on the left sidebar.
The spoiler blackening is done in CSS, but to check if a message
contains a spoiler for determining if it should cause a different cursor
to be displayed and if it should be shown in the sidebar, a simple check
of if the message contains "data-mx-spoiler" is used.
There's no exact right or wrong here, but if a room was explicitly
marked as "low priority", we should honor this tag.
Fixes a slight inconsistency with the implementation in Element
Fixes#357
Now lastEvent() return the last event and lastActiveTime() and
lastEventToString() are convenient functions to get the visual
representation and the timestamp.
We are also now fetching new events when the timeline is empty
so that we can correctly order the rooms. In the future, we should
instead probably cache the last event in an SQLite database to optimize
the startup time.
This also ignore state event when the configuration ask to ignore them.
Fix: #97