This is due to some kind of bug in ListView that never resettles
properly for bottom-to-top views. This can arise when the pinned message
is loaded (because that squishes the view) or the window is resized
(because that also resizes the view.)
We can work around it by assuming the following:
1. The RoomPage knows the window is resizing because it gets its height
changed before TimelineView.
2. The first height change can be a marker to position the view at the
beginning.
This fixes the issue for me, I did the following in order to test this:
* Switch between many rooms, especially ones with a pinned message. Now
all of them start at the bottom as they should.
* Resize the window, ensure that if you scrolled it stays around that
position - otherwise it sticks at the bottom.
(cherry picked from commit 39de4d10e4)
I found that 50% of the time, NeoChat won't restore the last space but
instead get stuck at Home. Even worse, it will overwrite Home's last
opened room with the one from the space - resulting in really buggy
behavior.
The reason why this happens is partly due to the space hierarchy cache
(I think) but that's not the real problem in my opinion. During
setCurrentSpace, we needlessly update the last space & room config
despite us being the ones already reading it.
In addition to that I also refactored this code a bit to be more
consolidated and readable.
(cherry picked from commit 4c37dcf518)
Changed a check to use isDirectChat (which is a clearer indication of
what we want.) I also made sure not to show the account name if you only
have one, since that's just useless noise.
(cherry picked from commit fc6f345036)
KirigamiApp currently calls KIconTheme::initTheme too late for Windows,
as a workaround we can go back to calling it ourselves.
(cherry picked from commit a02a04d966)
If a setCurrentRoom call changed the active space at the end of its execution, the new room's ID ended up still being written to the old space's lastRoomConfig.
By extracting this space selection logic into a helper function, we can now calculate this value earlier and use it as the space id when writing lastRoomConfig.
(cherry picked from commit 68b00b9fc5)
For example, accepting a verification on another device shows a giant
red security icon which isn't really suitable. I chucked the
dialog-information icon in for some of the neutral-sounding messages so
this dialog can be a little less intimidating.
BUG: 510421
FIXED-IN: 24.08.3
Right now there's not an easy way to quickly bring up message search. If
you press CTRL+F (with the room information sidebar *closed*, for some
reason) that brings up the same dialog as CTRL+K which seems redundant.
I assigned that shortcut to the message search dialog instead, which is
makes much more sense in my opinion. I also made sure its disabled in
spaces or when there's not a room open.
BUG: 487270
FIXED-IN: 25.12.0
Widgets support is incredibly useful and so is this button, but it has a
few problems. The most obvious is that it's still enabled even if you
don't actually have the permission to start Jitsi meetings, so I fixed
that. I also made sure it's hidden when viewing spaces too.
Another problem is that you can't easily tell if a meeting is currently
in progress either, nor do we have a good icon for that in Breeze. So I
changed the tooltip and colored the icon in this case.
The final problem I fixed is something not exclusive to NeoChat, but
generally all chat applications with this feature - there's no
confirmation! To stop "butt-dialing" random people or rooms, I added a
prompt before starting or joining a meeting.
2b0251c593 changed the logic to also show direct messages inside a space
However this also causes direct messages to be shown when *not* inside a space, which is undesirable
This fixes some glitches during animation, which had the background
disappearing when the pop animation was running,
and now uses always the pagerow for viewing the room.
This depends from the new PageRow animation on mobile,
https://invent.kde.org/frameworks/kirigami/-/merge_requests/1925
which makes all applications coherent with an application which
looks a bit more like the one on most android apps.
Also, the swipe back gesture now will work there too
For some reason, I *stopped* the timer if we get a push message - which
makes *no* sense. It meant that NeoChat kept running in the background
for basically no reason.
We can also make the NotificationsManager::postPushNotification function
static and avoid creating some singletons.
This makes pinned messages actually quite useful, as rooms can stick
persistent and important information for users to see. (For example, the
KWin has crash triage meeting information pinned in their room.)
For simplicity and space reasons, only one line of the generic message
body is shown.
I cleaned up how resolving QR codes work, I made sure to test both user
and room links and everything works great.
A more awkward bug I fixed is
a workaround around a quirk in Kirigami.Dialog, but actually regresses
QR codes. Because the QR code scanner is currently an extra window (at
least on desktop) the UserDetailDialog will reparent itself to the
soon-to-be-destroyed scanner window.
It isn't immediately obvious when to close the window, other clients
(e.g. Element Web) has a "Got It" button in addition to the regular
dialog close button.
This super helpful and nice dialog went mostly unused, especially if you
only joined links to rooms through matrix.to or within NeoChat itself.
The reason why this never showed up for said links is because we were
greedily overwriting the "action". I don't think the code made solid
sense anyway, so I redone it a bit so there's a clearer
"join_confirmed" our UI uses. I added a test case to showcase this
working.
This should allow the devices page to hide the "Verify this Device"
warning, once you actually complete verification. I also made sure to
update the other consumer - the menu item under the user menu.
Additionally, I also fixed the password field not being automatically
focused when trying to remove a device.
We use error banners for intermittent errors (failing to join a room),
along with more long-standing/important errors (like going offline.) And
due to the nature of how we manage banner visibility - for example, the
online check could accidentally hide joining rooms errors which is
pretty bad.
To fix this, each error banner is assigned an id. All errors can still
overwrite each other as they could before, but they can only hide
banners of their own kind.