- Don't access member that's not there
- Use NeoChatRoomMember instead of RoomMember
BUG: 492733
(cherry picked from commit 2a5359e73b)
Co-authored-by: Tobias Fella <fella@posteo.de>
The intention is that NeochatRoomMember can be created passed to QML and then be fully managed by it. It effectively just grabs the current RoomMember, calls the correct function then discards it so that we don't end up trying to access an already deleted state event.
(cherry picked from commit 11fd4f88ec)
a2a8ad09 Create NeochatRoomMember as a shim for RoomMember so it can be safely passed to QML
0867eef5 Fix showAuthor
0f72ccd0 Mamange the creation of NeochatRoomMembers and only create one per member rather than event.
dba88fe2 REmove getAuthor as no longer needed
4e3a61d1 Update include
32d4d9f7 Pass NeochatRoomMembers rather than RoomMembers to menus
8e4b2034 Don't leak memory
c2f2bb26 Fix code component regression.
5aee89be Make sure the sender Id is intialised properly for pending events
c10c2677 Tweak intialisation
b3146034 Make sure event objects are created for new pending events
e4fab6d9 Pass an empty NeochatRoomMember when not in the map
Co-authored-by: James Graham <james.h.graham@protonmail.com>
Matrix currently has a significant moderation loophole, thanks to
invites. Right now, anyone can invite anyone to a room - and clients
like NeoChat will gladly display these rooms to them and even give you
a notification.
However, this creates a pretty easy attack since room names and avatars
are arbitrary and this is a known vector of harassment in the Matrix
community. There's currently no tools to block this server-side, so
let's try to improve the situation where we can.
This adds a new setting to the Security page, wherein it allows you to
block invites from people you don't share a room with. This prevents the
notification from appearing and NeoChat will attempt to leave the room
immediately.
Since this depends on MSC 2666 - a currently unstable feature - the
server may not support it and NeoChat will disable the setting in this
case.
(cherry picked from commit 07fee30cc0)
Update the user model so it also sorts by power level and update how we initialize the model to improve performance.
The following is also changed:
- Store a single `UserListModel` in `RoomManager` and use it for everything, this means we don't create extra models (incluiding the long initialisation for each in big rooms)
- By using the single model once it has loaded the users of the new room opening and closing the draw now happens instantly (previously the model would have to be loaded every time the drawer was opened).
- To stop the initial loading and room change of Neochat slowing down (as the `UserListModel` would be loaded before the `TimelineView` is shown) the initialisation of the model is delayed until the `TimelineView` has loaded. This prioritises showing some messages in the timeline over populating the model so in large rooms the user list will initially be blank, but this keeps the initial load snappier.
- move the logic for remembering local filenames from
messagecontentmodel to neochatroom
- use it also when maximized and in context menu opening, to stop
re-downloading
- make onFileTransferCompleted signal connection one-shot (stops memory
leak)
Depends on https://github.com/quotient-im/libQuotient/pull/695
Currently basic just to show a working implementation using RoomMember. Currently only the room event and search models are moved over. Will change everything else over once the dependent pr is complete.
Add a model for managing permissions (power levels) in rooms. This gets rid of a whole bunch of boiler plate in NeoChat and as a bonus makes it easy to add a feature to allow setting the permission level for any event.
Improve the behaviour of jump to last unread message. The view will now jump as high as possible if the last unread message isn't loaded. This at least triggers more items to load which will eventually get the user to the last unread message.
Make sure that the new rules for counting notifications for muted, mention and low priority rooms is applied consistently to the room list, space drawer and the task manager notification badge
implements #644
Refactor PollHandler to make it more reliable. This ended up with much more code than I expected as the original intent was just to stop a crash when switching rooms.
- Using a event string was flaky, changing to using an event reference is more reliable.
- Since we're only creating them from NeoChatRoom there is no need to to be able to set properties from QML so only read properties.
- Pass from the MessageEventModel rather than an invokable method.
- Create a basic test suite
- Create properties in PollHandler to remove the need to use content in PollDelegate, this means content is no longer a required role.
Add the ability to set and show suggested rooms for spaces.
This is just adding the basic functionality, we can do more things with it later like sort/filter the space home for example.
This MR deals with only sending threaded messages. Showing threads will turn up in a follow up. This allows you to start a new thread by clicking reply in thread to a normal message.
You can also do a threaded reply to a threaded message in the main timeline at the moment because those messages aren't shown in a separate thread timeline yet but will be in future.
Move the functionality to cache the contents of a chat bar from the room directly and to a new ChatCache object. This works pretty much the same with a few extra check and balances, this also made it easy to put a test suite around the functionality so I did. The current functionality should be identical to what exists.
This is in prep for threads which will require managing even more caches if we create one per thread.
So the original space parent and child stuff was technically a bit naughty in that it allowed multiple rooms to be set as the canonical parent. Because while a room can have multiple parents only one should be canonical. This adds the following:
- When adding a child or parent there is an extra check to select if the new parent should be canonical
- Any parent can be selected as the canonical one from the room settings
- All functions ensure that there is only ever one canonical parent by ensuring all others are false when a new one is set.