Commit Graph

11 Commits

Author SHA1 Message Date
Joshua Goins
7c56e24fdc Manually update badge count in initActiveConnection
Without doing this, it's possible to start NeoChat and have no badge
count despite having notable notifications. The reason for this is if
badgeNotificationCount was updated and changed before this function
call, and a call to refreshBadgeNotificationCount doesn't emit the
changed signal.

This is easy to work around by calling updateBadgeNotificationCount
ourselves.
2025-11-09 10:19:55 -05:00
Joshua Goins
94ea1305b2 Fix some miscellaneous weirdness around push notifications
For some reason, I *stopped* the timer if we get a push message - which
makes *no* sense. It meant that NeoChat kept running in the background
for basically no reason.

We can also make the NotificationsManager::postPushNotification function
static and avoid creating some singletons.
2025-09-26 15:14:05 -04:00
Laurent Montel
4cdc2b5e58 GIT_SILENT: Don't duplicate headers between .h/.cpp 2025-09-22 04:43:02 +00:00
Tobias Fella
1ba6b840db Bump Qt version dependency 2025-08-29 15:06:57 +00:00
Tobias Fella
25b4ee2efb Ifdef trayicon a bit more for android 2025-08-24 16:25:52 +02:00
Tobias Fella
e7f6adaa01 Refactor Controller 2025-08-24 16:12:52 +02:00
Tobias Fella
bfe976c438 Remove some unused includes 2025-07-28 21:50:41 +02:00
Tobias Fella
598a1c28ac Add button for hiding images and videos 2025-06-14 12:12:01 +00:00
Joshua Goins
a0e8039d92 Give NeoChatRoom the hidden filter for last event cache
Otherwise we keep state events and other unwanted events in the cache
(if the user turned these off.)
2025-05-24 17:02:32 -04:00
James Graham
a1ca768711 Use the forget function to leave a room everywhere
Use the forget function to leave a room everywhere this is both for consistency and to reduce dependencies. This way no dependency on RoomManager is required to leave a room and since in all cases they have an object they can just call the function.
2025-05-20 17:35:34 +01:00
James Graham
b6791485c4 Move remaining code to app module
There's still some stuff that could potentially go elsewhere but I think it's enough for now.
2025-04-18 09:26:17 +00:00