Move the various room models into RoomManager. This means the same room models are always used and is a base from which further logic can be moved from QML to cpp.
97 lines
3.3 KiB
C++
97 lines
3.3 KiB
C++
// SPDX-FileCopyrightText: 2023 Tobias Fella <tobias.fella@kde.org>
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// SPDX-License-Identifier: LGPL-2.0-or-later
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#pragma once
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#include <QAbstractItemModel>
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#include <QPointer>
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#include "enums/neochatroomtype.h"
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namespace Quotient
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{
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class Room;
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}
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class NeoChatConnection;
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class NeoChatRoom;
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class RoomTreeModel : public QAbstractItemModel
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{
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Q_OBJECT
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QML_ELEMENT
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Q_PROPERTY(NeoChatConnection *connection READ connection WRITE setConnection NOTIFY connectionChanged)
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public:
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/**
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* @brief Defines the model roles.
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*/
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enum EventRoles {
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DisplayNameRole = Qt::DisplayRole, /**< The display name of the room. */
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AvatarRole, /**< The source URL for the room's avatar. */
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CanonicalAliasRole, /**< The room canonical alias. */
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TopicRole, /**< The room topic. */
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CategoryRole, /**< The room category, e.g favourite. */
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ContextNotificationCountRole, /**< The context aware notification count for the room. */
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HasHighlightNotificationsRole, /**< Whether there are any highlight notifications. */
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LastActiveTimeRole, /**< The timestamp of the last event sent in the room. */
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JoinStateRole, /**< The local user's join state in the room. */
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CurrentRoomRole, /**< The room object for the room. */
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SubtitleTextRole, /**< The text to show as the room subtitle. */
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AvatarImageRole, /**< The room avatar as an image. */
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RoomIdRole, /**< The room matrix ID. */
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IsSpaceRole, /**< Whether the room is a space. */
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IsChildSpaceRole, /**< Whether this space is a child of a different space. */
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ReplacementIdRole, /**< The room id of the room replacing this one, if any. */
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IsDirectChat, /**< Whether this room is a direct chat. */
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DelegateTypeRole,
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IconRole,
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AttentionRole, /**< Whether there are any notifications. */
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FavouriteRole, /**< Whether the room is favourited. */
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};
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Q_ENUM(EventRoles)
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explicit RoomTreeModel(QObject *parent = nullptr);
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void setConnection(NeoChatConnection *connection);
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NeoChatConnection *connection() const;
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/**
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* @brief Get the given role value at the given index.
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*
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* @sa QAbstractItemModel::data
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*/
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[[nodiscard]] QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
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/**
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* @brief Returns a mapping from Role enum values to role names.
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*
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* @sa EventRoles, QAbstractItemModel::roleNames()
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*/
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[[nodiscard]] QHash<int, QByteArray> roleNames() const override;
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QModelIndex parent(const QModelIndex &index) const override;
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QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const override;
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int columnCount(const QModelIndex &parent = QModelIndex()) const override;
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int rowCount(const QModelIndex &parent = QModelIndex()) const override;
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Q_INVOKABLE QModelIndex indexForRoom(NeoChatRoom *room) const;
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Q_SIGNALS:
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void connectionChanged();
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private:
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QPointer<NeoChatConnection> m_connection;
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QMap<NeoChatRoomType::Types, QList<QPointer<NeoChatRoom>>> m_rooms;
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void initializeCategories();
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void connectRoomSignals(NeoChatRoom *room);
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void newRoom(Quotient::Room *room);
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void leftRoom(Quotient::Room *room);
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void moveRoom(Quotient::Room *room);
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void refreshRoomRoles(NeoChatRoom *room, const QList<int> &roles = {});
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};
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