Files
neochat/src/actionshandler.h
Tobias Fella 4bfd857093 Refactor input stuff
This is the start of a significant refactoring of everything related to sending messages, which is roughly:
- the chatbox
- action handling
- message sending on the c++ side
- autocompletion of users/rooms/emojis/commands/things i forgot

Notable changes so far include:
- ChatBox is now a ColumnLayout. As part of this, i removed the height animations for now. <del>as far as i can tell, they were broken anyway.</del> I'll readd them later
- Actions were refactored to live outside of the message sending function and are now each an object; it's mostly a wrapper around a function that is executed when the action is invoked
- Everything that used to live in ChatBoxHelper is now in NeoChatRoom; that means that the exact input status (text, message being replied to, message being edited, attachment) is now saved between room switching).
- To edit/reply an event, set `NeoChatRoom::chatBox{edit,reply}Id` to the desired event id, `NeoChatRoom::chatBox{reply,edit}{User,Message}` will then be updated automatically
- Attachments behave equivalently with `NeoChatRoom::chatBoxAttachmentPath`
- Error message reporting from ActionsHandler has been fixed (same fix as in !517) and moved to NeoChatRoom


Broken at the moment:
- [x] Any kind of autocompletion
- [x] Mentions
- [x] Fancy effects
- [x] sed-style edits
- [x] last-user-message edits and replies
- [x] Some of the actions, probably
- [x] Replies from notifications
- [x] Lots of keyboard shortcuts
- [x] Custom emojis
- [x] ChatBox height animations

TODO:
- [x] User / room mentions based on QTextCursors instead of the hack we currently use
- [x] Refactor autocompletion stuff
- [x] ???
- [x] Profit
2022-10-10 23:10:00 +00:00

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C++

// SPDX-FileCopyrightText: 2020 Carl Schwan <carlschwan@kde.org>
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QObject>
#include <events/roommessageevent.h>
class NeoChatRoom;
class CustomEmojiModel;
class NeoChatRoom;
/// \brief Handles user interactions with NeoChat (joining room, creating room,
/// sending message). Account management is handled by Controller.
class ActionsHandler : public QObject
{
Q_OBJECT
/// \brief The room that messages will be sent to.
Q_PROPERTY(NeoChatRoom *room READ room WRITE setRoom NOTIFY roomChanged)
public:
explicit ActionsHandler(QObject *parent = nullptr);
[[nodiscard]] NeoChatRoom *room() const;
void setRoom(NeoChatRoom *room);
Q_SIGNALS:
void roomChanged();
void showEffect(QString effect);
public Q_SLOTS:
/// \brief Post a message.
///
/// This also interprets commands if any.
void handleMessage();
private:
NeoChatRoom *m_room = nullptr;
void checkEffects();
};
QString markdownToHTML(const QString &markdown);