This is the start of a significant refactoring of everything related to sending messages, which is roughly:
- the chatbox
- action handling
- message sending on the c++ side
- autocompletion of users/rooms/emojis/commands/things i forgot
Notable changes so far include:
- ChatBox is now a ColumnLayout. As part of this, i removed the height animations for now. <del>as far as i can tell, they were broken anyway.</del> I'll readd them later
- Actions were refactored to live outside of the message sending function and are now each an object; it's mostly a wrapper around a function that is executed when the action is invoked
- Everything that used to live in ChatBoxHelper is now in NeoChatRoom; that means that the exact input status (text, message being replied to, message being edited, attachment) is now saved between room switching).
- To edit/reply an event, set `NeoChatRoom::chatBox{edit,reply}Id` to the desired event id, `NeoChatRoom::chatBox{reply,edit}{User,Message}` will then be updated automatically
- Attachments behave equivalently with `NeoChatRoom::chatBoxAttachmentPath`
- Error message reporting from ActionsHandler has been fixed (same fix as in !517) and moved to NeoChatRoom
Broken at the moment:
- [x] Any kind of autocompletion
- [x] Mentions
- [x] Fancy effects
- [x] sed-style edits
- [x] last-user-message edits and replies
- [x] Some of the actions, probably
- [x] Replies from notifications
- [x] Lots of keyboard shortcuts
- [x] Custom emojis
- [x] ChatBox height animations
TODO:
- [x] User / room mentions based on QTextCursors instead of the hack we currently use
- [x] Refactor autocompletion stuff
- [x] ???
- [x] Profit
46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
// SPDX-FileCopyrightText: 2020 Carl Schwan <carlschwan@kde.org>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <QObject>
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#include <events/roommessageevent.h>
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class NeoChatRoom;
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class CustomEmojiModel;
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class NeoChatRoom;
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/// \brief Handles user interactions with NeoChat (joining room, creating room,
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/// sending message). Account management is handled by Controller.
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class ActionsHandler : public QObject
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{
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Q_OBJECT
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/// \brief The room that messages will be sent to.
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Q_PROPERTY(NeoChatRoom *room READ room WRITE setRoom NOTIFY roomChanged)
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public:
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explicit ActionsHandler(QObject *parent = nullptr);
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[[nodiscard]] NeoChatRoom *room() const;
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void setRoom(NeoChatRoom *room);
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Q_SIGNALS:
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void roomChanged();
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void showEffect(QString effect);
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public Q_SLOTS:
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/// \brief Post a message.
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///
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/// This also interprets commands if any.
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void handleMessage();
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private:
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NeoChatRoom *m_room = nullptr;
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void checkEffects();
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};
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QString markdownToHTML(const QString &markdown);
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