Files
neochat/src/actionshandler.h

65 lines
1.7 KiB
C++

// SPDX-FileCopyrightText: 2020 Carl Schwan <carlschwan@kde.org>
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QObject>
#include "connection.h"
#include "neochatroom.h"
using namespace Quotient;
/// \brief Handles user interactions with NeoChat (joining room, creating room,
/// sending message). Account management is handled by Controller.
class ActionsHandler : public QObject
{
Q_OBJECT
/// \brief The connection that will handle sending the message.
Q_PROPERTY(Connection *connection READ connection WRITE setConnection NOTIFY connectionChanged)
/// \brief The connection that will handle sending the message.
Q_PROPERTY(NeoChatRoom *room READ room WRITE setRoom NOTIFY roomChanged)
public:
enum MessageType {
Info,
Error,
};
Q_ENUM(MessageType);
explicit ActionsHandler(QObject *parent = nullptr);
~ActionsHandler();
[[nodiscard]] Connection *connection() const;
void setConnection(Connection *connection);
[[nodiscard]] NeoChatRoom *room() const;
void setRoom(NeoChatRoom *room);
Q_SIGNALS:
/// \brief Show error or information message.
///
/// These messages will be displayed in the room view header.
void showMessage(MessageType messageType, QString message);
void roomChanged();
void connectionChanged();
public Q_SLOTS:
/// \brief Post a message.
///
/// This also interprets commands if any.
void
postMessage(const QString &text, const QString &attachementPath, const QString &replyEventId, const QString &editEventId, const QVariantMap &usernames);
private:
Connection *m_connection = nullptr;
NeoChatRoom *m_room = nullptr;
};