If an item is added, the corresponding code should be wrapped with
beginInsertRows() and endInsertRows(), otherwise proxy or filter models
can end up with corrupted internal state.
m_members.insert() in refreshMember() should be unnecessary because
if pos is not the same as m_members.size(), then it means there's already
a member.id() item in the member list.
(cherry picked from commit 161815acff)
Co-authored-by: Vlad Zahorodnii <vlad.zahorodnii@kde.org>
235 lines
6.4 KiB
C++
235 lines
6.4 KiB
C++
// SPDX-FileCopyrightText: 2018-2020 Black Hat <bhat@encom.eu.org>
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// SPDX-License-Identifier: GPL-3.0-only
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#include "userlistmodel.h"
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#include <QGuiApplication>
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#include <Quotient/avatar.h>
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#include <Quotient/events/roompowerlevelsevent.h>
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#include "enums/powerlevel.h"
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#include "neochatroom.h"
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using namespace Quotient;
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UserListModel::UserListModel(QObject *parent)
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: QAbstractListModel(parent)
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, m_currentRoom(nullptr)
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{
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}
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void UserListModel::setRoom(NeoChatRoom *room)
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{
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if (m_currentRoom == room) {
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return;
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}
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if (m_currentRoom) {
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// HACK: Reset the model to a null room first to make sure QML dismantles
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// last room's objects before the room is actually changed
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beginResetModel();
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m_currentRoom->disconnect(this);
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m_currentRoom->connection()->disconnect(this);
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m_currentRoom = nullptr;
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m_members.clear();
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endResetModel();
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}
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m_currentRoom = room;
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if (m_currentRoom) {
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connect(m_currentRoom, &Room::memberJoined, this, &UserListModel::memberJoined);
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connect(m_currentRoom, &Room::memberLeft, this, &UserListModel::memberLeft);
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connect(m_currentRoom, &Room::memberNameUpdated, this, [this](RoomMember member) {
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refreshMember(member, {DisplayNameRole});
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});
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connect(m_currentRoom, &Room::memberAvatarUpdated, this, [this](RoomMember member) {
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refreshMember(member, {AvatarRole});
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});
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connect(m_currentRoom, &Room::memberListChanged, this, [this]() {
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// this is slow
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UserListModel::refreshAllMembers();
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});
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connect(m_currentRoom->connection(), &Connection::loggedOut, this, [this]() {
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setRoom(nullptr);
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});
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}
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m_active = false;
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Q_EMIT roomChanged();
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}
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NeoChatRoom *UserListModel::room() const
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{
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return m_currentRoom;
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}
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QVariant UserListModel::data(const QModelIndex &index, int role) const
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{
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if (!m_currentRoom) {
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return {};
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}
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if (!index.isValid()) {
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return QVariant();
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}
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if (index.row() >= m_members.count()) {
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qDebug() << "UserListModel, something's wrong: index.row() >= "
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"users.count()";
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return {};
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}
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auto memberId = m_members.at(index.row());
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if (role == DisplayNameRole) {
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return m_currentRoom->member(memberId).disambiguatedName();
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}
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if (role == UserIdRole) {
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return memberId;
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}
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if (role == AvatarRole) {
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return m_currentRoom->member(memberId).avatarUrl();
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}
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if (role == ObjectRole) {
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return QVariant::fromValue(memberId);
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}
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if (role == PowerLevelRole) {
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auto plEvent = m_currentRoom->currentState().get<RoomPowerLevelsEvent>();
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if (!plEvent) {
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return 0;
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}
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return plEvent->powerLevelForUser(memberId);
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}
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if (role == PowerLevelStringRole) {
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auto pl = m_currentRoom->currentState().get<RoomPowerLevelsEvent>();
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// User might not in the room yet, in this case pl can be nullptr.
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// e.g. When invited but user not accepted or denied the invitation.
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if (!pl) {
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return u"Not Available"_s;
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}
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auto userPl = pl->powerLevelForUser(memberId);
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return i18nc("%1 is the name of the power level, e.g. admin and %2 is the value that represents.",
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"%1 (%2)",
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PowerLevel::nameForLevel(PowerLevel::levelForValue(userPl)),
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userPl);
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}
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return {};
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}
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int UserListModel::rowCount(const QModelIndex &parent) const
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{
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if (parent.isValid()) {
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return 0;
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}
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return m_members.count();
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}
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bool UserListModel::event(QEvent *event)
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{
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if (event->type() == QEvent::ApplicationPaletteChange) {
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refreshAllMembers();
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}
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return QObject::event(event);
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}
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void UserListModel::memberJoined(const Quotient::RoomMember &member)
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{
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if (m_members.contains(member.id())) {
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return;
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}
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const int row = m_members.size();
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beginInsertRows(QModelIndex(), row, row);
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m_members.append(member.id());
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endInsertRows();
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}
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void UserListModel::memberLeft(const Quotient::RoomMember &member)
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{
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auto pos = findUserPos(member);
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if (pos != m_members.size()) {
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beginRemoveRows(QModelIndex(), pos, pos);
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m_members.removeAt(pos);
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endRemoveRows();
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} else {
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qWarning() << "Trying to remove a room member not in the user list";
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}
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}
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void UserListModel::refreshMember(const Quotient::RoomMember &member, const QList<int> &roles)
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{
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auto pos = findUserPos(member);
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if (pos != m_members.size()) {
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Q_EMIT dataChanged(index(pos), index(pos), roles);
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} else {
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qWarning() << "Trying to access a room member not in the user list";
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}
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}
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void UserListModel::refreshAllMembers()
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{
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beginResetModel();
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if (m_currentRoom != nullptr) {
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m_members = m_currentRoom->joinedMemberIds();
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MemberSorter sorter;
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std::sort(m_members.begin(), m_members.end(), [&sorter, this](const auto &left, const auto &right) {
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const auto leftPl = m_currentRoom->memberEffectivePowerLevel(left);
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const auto rightPl = m_currentRoom->memberEffectivePowerLevel(right);
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if (leftPl > rightPl) {
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return true;
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} else if (rightPl > leftPl) {
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return false;
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}
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return sorter(m_currentRoom->member(left), m_currentRoom->member(right));
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});
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}
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endResetModel();
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Q_EMIT usersRefreshed();
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}
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int UserListModel::findUserPos(const RoomMember &member) const
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{
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return findUserPos(member.id());
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}
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int UserListModel::findUserPos(const QString &userId) const
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{
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if (!m_currentRoom) {
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return 0;
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}
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const auto pos = std::find_if(m_members.cbegin(), m_members.cend(), [&userId](const QString &memberId) {
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return userId == memberId;
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});
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return pos - m_members.cbegin();
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}
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QHash<int, QByteArray> UserListModel::roleNames() const
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{
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QHash<int, QByteArray> roles;
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roles[DisplayNameRole] = "name";
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roles[UserIdRole] = "userId";
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roles[AvatarRole] = "avatar";
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roles[ObjectRole] = "user";
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roles[PowerLevelRole] = "powerLevel";
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roles[PowerLevelStringRole] = "powerLevelString";
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return roles;
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}
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void UserListModel::activate()
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{
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if (m_active) {
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return;
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}
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m_active = true;
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refreshAllMembers();
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}
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#include "moc_userlistmodel.cpp"
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