Files
neochat/src/app/models/commonroomsmodel.cpp
Joshua Goins 9e7cd0eb09 Overhaul user profile UI
Our previous iteration is hitting some limitations as the power of
profiles on Matrix grows. For example, where do we put common rooms or
extra profile fields?

I re-arranged everything to group similar actions together - instead of
throwing it all into one big list. We basically trade vertical for
horizontal space, and gives us more headroom for extra fields when we
want to add more.
2025-12-25 12:34:21 -05:00

104 lines
2.2 KiB
C++

// SPDX-FileCopyrightText: 2025 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#include "commonroomsmodel.h"
#include "jobs/neochatgetcommonroomsjob.h"
#include <QGuiApplication>
#include <Quotient/room.h>
using namespace Quotient;
CommonRoomsModel::CommonRoomsModel(QObject *parent)
: QAbstractListModel(parent)
{
}
NeoChatConnection *CommonRoomsModel::connection() const
{
return m_connection;
}
void CommonRoomsModel::setConnection(NeoChatConnection *connection)
{
m_connection = connection;
Q_EMIT connectionChanged();
reload();
}
QString CommonRoomsModel::userId() const
{
return m_userId;
}
void CommonRoomsModel::setUserId(const QString &userId)
{
m_userId = userId;
Q_EMIT userIdChanged();
reload();
}
QVariant CommonRoomsModel::data(const QModelIndex &index, int roleName) const
{
auto roomId = m_commonRooms[index.row()];
auto room = connection()->room(roomId);
if (!room) {
return {};
}
switch (roleName) {
case Qt::DisplayRole:
case RoomNameRole:
return room->displayName();
case RoomAvatarRole:
return room->avatarUrl();
case RoomIdRole:
return roomId;
}
return {};
}
int CommonRoomsModel::rowCount(const QModelIndex &parent) const
{
Q_UNUSED(parent)
return m_commonRooms.size();
}
QHash<int, QByteArray> CommonRoomsModel::roleNames() const
{
return {
{RoomIdRole, "roomId"},
{RoomNameRole, "roomName"},
{RoomAvatarRole, "roomAvatar"},
};
}
void CommonRoomsModel::reload()
{
if (!m_connection || m_userId.isEmpty()) {
return;
}
if (!m_connection->canCheckMutualRooms()) {
return;
}
// Checking if you have mutual rooms with yourself doesn't make sense and servers reject it too
if (m_connection->userId() == m_userId) {
return;
}
m_connection->callApi<NeochatGetCommonRoomsJob>(m_userId).then([this](const auto job) {
const auto &replyData = job->jsonData();
beginResetModel();
for (const auto &roomId : replyData[u"joined"_s].toArray()) {
m_commonRooms.push_back(roomId.toString());
}
endResetModel();
Q_EMIT countChanged();
});
}
#include "moc_commonroomsmodel.cpp"