filterview
This commit is contained in:
@@ -32,21 +32,15 @@ CrushView::CrushView()
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backgroundVertices.push_back(VertexTexture{{1, 1}, {255.0f, 255.0f, 255.0f, 255.0f}, {1.0f, 1.0f}});
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backgroundIndices = {0,1,2,1,2,3};
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antialiasing.multisamplingLevel = 3;
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ctx.setPixelFormat(antialiasing);
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setOpaque(true);
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ctx.setContinuousRepainting(true);
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ctx.setRenderer(this);
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ctx.attachTo(*this);
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}
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CrushView::~CrushView()
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{
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bgTexture.bind();
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bgTexture.release();
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shaderProgram->release();
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shaderProgramBackground->release();
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ctx.detach();
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}
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void CrushView::distortWaveForm(int samplerate){
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@@ -76,7 +70,13 @@ void CrushView::resized()
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void CrushView::newOpenGLContextCreated(){
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// antialiasing.multisamplingLevel = 3;
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// ctx.setPixelFormat(antialiasing);
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background = juce::ImageCache::getFromMemory(BinaryData::panel_png, BinaryData::panel_pngSize);
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printf("loaded bg\n");
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background.duplicateIfShared();
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printf("duplicatedBackground\n");
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bgTexture.loadImage(background);
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ctx.extensions.glGenBuffers(1, &vboBackground);
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@@ -138,7 +138,6 @@ void CrushView::renderOpenGL(){
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ctx.extensions.glEnableVertexAttribArray(2);
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juce::gl::glDrawElements(juce::gl::GL_TRIANGLES, backgroundIndices.size(), juce::gl::GL_UNSIGNED_INT, nullptr);
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bgTexture.unbind();
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ctx.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER, vbo);
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ctx.extensions.glBindBuffer(juce::gl::GL_ELEMENT_ARRAY_BUFFER, ibo);
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@@ -63,7 +63,6 @@ public:
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private:
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CrushView)
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juce::OpenGLContext ctx;
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juce::OpenGLPixelFormat antialiasing;
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std::vector<Vertex> waveform;
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std::vector<Vertex> distortedWaveform;
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@@ -8,20 +8,6 @@
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==============================================================================
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*/
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#include <JuceHeader.h>
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#include "FilterView.h"
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//==============================================================================
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/*
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* ==============================================================================
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*
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* FilterView.cpp
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* Created: 16 Jan 2026 5:05:38pm
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* Author: esca
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*
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* ==============================================================================
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*/
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#include <JuceHeader.h>
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#include "FilterView.h"
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#include "BinaryData.h"
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@@ -31,32 +17,81 @@
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//==============================================================================
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FilterView::FilterView()
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{
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float startingColour[4] = {128.0f, 255.0f, 255.0f, 255.0f};
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cutoff = &tempcutoff;
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mix = &tempmix;
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//generate filter arrays for first time
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for(unsigned int i=0; i<FILTERVIEW_SAMPLECOUNT; i++){
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filterVertices.push_back(Vertex{{0,0}, COLOUR});
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filterIndices.push_back(i);
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filterBackgroundVertices.push_back(Vertex{{0,0}, BGCOLOUR});
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//BACKGROUND INDICES
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if(i!=0&&i%2==0){
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filterBackgroundIndices.insert(filterBackgroundIndices.end(), { i-2, i-1, i });
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}
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backgroundVertices.push_back(VertexTexture{{-1, -1}, {255.0f, 255.0f, 255.0f, 255.0f}, {0.0f, 0.0f}});
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backgroundVertices.push_back(VertexTexture{{-1, 1}, {255.0f, 255.0f, 255.0f, 255.0f}, {0.0f, 1.0f}});
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backgroundVertices.push_back(VertexTexture{{1, -1}, {255.0f, 255.0f, 255.0f, 255.0f}, {1.0f, 0.0f}});
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backgroundVertices.push_back(VertexTexture{{1, 1}, {255.0f, 255.0f, 255.0f, 255.0f}, {1.0f, 1.0f}});
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backgroundIndices = {0,1,2,1,2,3};
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if(i!=1&&i%2!=0){
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filterBackgroundIndices.insert(filterBackgroundIndices.end(), { i-2, i-1, i });
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}
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}
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genFilterArrays();
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antialiasing.multisamplingLevel = 3;
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ctx.setPixelFormat(antialiasing);
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float startingColour[4] = {128.0f, 255.0f, 255.0f, 255.0f};
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backgroundVertices.push_back(VertexTexture{{-1, -1}, {255.0f, 255.0f, 255.0f, 255.0f}, {0.0f, 0.0f}});
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backgroundVertices.push_back(VertexTexture{{-1, 1}, {255.0f, 255.0f, 255.0f, 255.0f}, {0.0f, 1.0f}});
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backgroundVertices.push_back(VertexTexture{{1, -1}, {255.0f, 255.0f, 255.0f, 255.0f}, {1.0f, 0.0f}});
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backgroundVertices.push_back(VertexTexture{{1, 1}, {255.0f, 255.0f, 255.0f, 255.0f}, {1.0f, 1.0f}});
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backgroundIndices = {0,1,2,1,2,3};
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setOpaque(true);
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ctx.setContinuousRepainting(true);
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ctx.setRenderer(this);
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ctx.attachTo(*this);
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setOpaque(true);
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}
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FilterView::~FilterView()
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{
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bgTexture.bind();
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bgTexture.release();
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shaderProgramFilter->release();
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shaderProgramFilterFill->release();
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shaderProgramBackground->release();
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ctx.detach();
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// ctx.detach(); //failing here
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}
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void FilterView::genFilterArrays(){
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int i = 0;
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float yposition = *mix;
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for(Vertex &v : filterVertices){
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float xposition = (float)i/FILTERVIEW_SAMPLECOUNT;
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float deltaCutoff = xposition-*cutoff;
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v.position[0] = xposition;
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if(deltaCutoff>0){
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v.position[1] = yposition-5*(deltaCutoff*deltaCutoff);
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if(v.position[1]<0){
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v.position[1]=0;
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}
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}
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else v.position[1] = yposition;
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i++;
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}
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vScale(filterVertices, 2, 2);
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vTransform(filterVertices, -1, -1);
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genFilterFillArrays();
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}
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void FilterView::genFilterFillArrays(){
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for(unsigned int i = 0; i<FILTERVIEW_SAMPLECOUNT; i++){
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if(i%2==0){
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filterBackgroundVertices.at(i) = filterVertices.at(i);
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filterBackgroundVertices.at(i).position[1]=-1;
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}
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else{
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filterBackgroundVertices.at(i) = filterVertices.at(i-1);
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}
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}
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}
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void FilterView::paint (juce::Graphics& g)
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@@ -74,8 +109,8 @@ void FilterView::resized()
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void FilterView::newOpenGLContextCreated(){
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background = juce::ImageCache::getFromMemory(BinaryData::panel_png, BinaryData::panel_pngSize);
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background.duplicateIfShared();
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bgTexture.loadImage(background);
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//GENERATE BUFFERS
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ctx.extensions.glGenBuffers(1, &vboBackground);
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@@ -87,7 +122,6 @@ void FilterView::newOpenGLContextCreated(){
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ctx.extensions.glGenBuffers(1, &vboFilter);
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ctx.extensions.glGenBuffers(1, &iboFilter);
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//BIND BACKGROUND BUFFERS
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ctx.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER, vboBackground);
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@@ -99,16 +133,23 @@ void FilterView::newOpenGLContextCreated(){
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//BIND FILTER FILL BUFFERS
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ctx.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER, vboFilterFill);
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ctx.extensions.glBufferData(juce::gl::GL_ARRAY_BUFFER, sizeof(Vertex)*filterVertices.size(), filterVertices.data(), juce::gl::GL_STATIC_DRAW);
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ctx.extensions.glBufferData(juce::gl::GL_ARRAY_BUFFER, sizeof(Vertex)*filterBackgroundVertices.size(), filterBackgroundVertices.data(), juce::gl::GL_STATIC_DRAW);
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ctx.extensions.glBindBuffer(juce::gl::GL_ELEMENT_ARRAY_BUFFER, iboFilterFill);
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ctx.extensions.glBufferData(juce::gl::GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned int) * filterBackgroundIndices.size(), filterBackgroundIndices.data(), juce::gl::GL_STATIC_DRAW);
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//BIND FILTER BUFFERS
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ctx.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER, vboFilter);
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ctx.extensions.glBufferData(juce::gl::GL_ARRAY_BUFFER, sizeof(Vertex)*filterVertices.size(), filterVertices.data(), juce::gl::GL_STATIC_DRAW);
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ctx.extensions.glBindBuffer(juce::gl::GL_ELEMENT_ARRAY_BUFFER, iboFilter);
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ctx.extensions.glBufferData(juce::gl::GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned int) * filterIndices.size(), filterIndices.data(), juce::gl::GL_STATIC_DRAW);
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//SHADERS
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vertexShaderFilter = "placeholder";
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fragmentShaderFilter = "placeholder";
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vertexShaderFilterFill = "placeholder";
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fragmentShaderFilterFill = "placeholder";
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vertexShaderFilter = VERTEXSHADERFILTER;
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fragmentShaderFilter = FRAGSHADERFILTER;
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vertexShaderFilterFill = VERTEXSHADERFILTERFILL;
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fragmentShaderFilterFill = FRAGSHADERFILTER;
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vertexShaderBackground = VERTEXSHADERBACKGROUND;
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fragmentShaderBackground = FRAGSHADERBACKGROUND;
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@@ -130,6 +171,7 @@ void FilterView::newOpenGLContextCreated(){
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shaderProgramFilter->addFragmentShader(fragmentShaderFilter);
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shaderProgramFilter->link();
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shaderProgramFilter->use();
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}
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void FilterView::renderOpenGL(){
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@@ -139,7 +181,6 @@ void FilterView::renderOpenGL(){
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ctx.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER, vboBackground);
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ctx.extensions.glBindBuffer(juce::gl::GL_ELEMENT_ARRAY_BUFFER, iboBackground);
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//RENDER BACKGROUND
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shaderProgramBackground->use();
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bgTexture.bind();
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@@ -155,7 +196,6 @@ void FilterView::renderOpenGL(){
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ctx.extensions.glEnableVertexAttribArray(2);
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juce::gl::glDrawElements(juce::gl::GL_TRIANGLES, backgroundIndices.size(), juce::gl::GL_UNSIGNED_INT, nullptr);
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bgTexture.unbind();
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//RENDER FILTER FILL
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ctx.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER, vboFilterFill);
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@@ -166,7 +206,7 @@ void FilterView::renderOpenGL(){
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ctx.extensions.glEnableVertexAttribArray(2);
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ctx.extensions.glVertexAttribPointer(1, 4, juce::gl::GL_FLOAT, juce::gl::GL_FALSE, sizeof(Vertex), (GLvoid*)(sizeof(float)*2));
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ctx.extensions.glEnableVertexAttribArray(3);
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juce::gl::glDrawElements(juce::gl::GL_LINE_STRIP, filterBackgroundIndices.size(), juce::gl::GL_UNSIGNED_INT, nullptr);
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juce::gl::glDrawElements(juce::gl::GL_TRIANGLES, filterBackgroundIndices.size(), juce::gl::GL_UNSIGNED_INT, nullptr);
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//RENDER FILTER
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ctx.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER, vboFilter);
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@@ -183,4 +223,3 @@ void FilterView::renderOpenGL(){
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void FilterView::openGLContextClosing(){
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}
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@@ -16,76 +16,155 @@
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#include "OpenGLUtils.h"
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#include <string>
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#define CRUSHVIEW_SAMPLECOUNT 200
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#define FILTERVIEW_SAMPLECOUNT 200
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#define COLOUR {230, 230, 230, 1.0}
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#define BGCOLOUR {255, 255, 255, 0.3}
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#define VERTEXSHADERFILTERFILL R"(placeholder)"
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#define FRAGSHADERFILTERFILL R"(placeholder)"
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#define VERTEXSHADERFILTER R"(#version 330 core
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in vec2 position;
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in vec4 colour;
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out vec4 fragcolour;
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float bounds = 0.8;
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float xmult;
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float ymult;
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#define VERTEXSHADERFILTER R"(placeholder)"
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void main()
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{
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gl_Position = vec4(position, 1, 1);
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fragcolour = colour;
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if(position.x<-bounds){
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xmult = (1/(1-bounds))*(position.x+1);
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}
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else if(position.x>bounds){
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xmult= 1-(1/(1-bounds))*(position.x-bounds);
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}
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else{
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xmult=1;
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}
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if(position.y<-bounds){
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ymult = (1/(1-bounds))*(position.y+1);
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}
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else if(position.y>bounds){
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ymult= 1-(1/(1-bounds))*(position.y-bounds);
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}
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else{
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ymult=1;
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}
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fragcolour.a = xmult*ymult;
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}
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)"
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#define VERTEXSHADERFILTERFILL R"(#version 330 core
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in vec2 position;
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in vec4 colour;
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out vec4 fragcolour;
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float bounds = 0.8;
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float xmult;
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float ymult;
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void main()
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{
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gl_Position = vec4(position, 1, 1);
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fragcolour = colour;
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if(position.x<-bounds){
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xmult = (1/(1-bounds))*(position.x+1);
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}
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else if(position.x>bounds){
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xmult= 1-(1/(1-bounds))*(position.x-bounds);
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}
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else{
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xmult=1;
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}
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if(position.y<-bounds){
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ymult = (1/(1-bounds))*(position.y+1);
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}
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else if(position.y>bounds){
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ymult= 1-(1/(1-bounds))*(position.y-bounds);
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}
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else{
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ymult=1;
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}
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fragcolour.a = 0.5*xmult*ymult;
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}
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)"
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#define FRAGSHADERFILTER R"(#version 330 core
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in vec4 fragcolour;
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void main()
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{
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gl_FragColor = fragcolour;
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}
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)"
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#define FRAGSHADERFILTER R"(placeholder)"
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class FilterView : public juce::Component, public juce::OpenGLRenderer
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{
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public:
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FilterView();
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~FilterView() override;
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FilterView();
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~FilterView() override;
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void renderFilter();
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void renderFilter();
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void newOpenGLContextCreated() override;
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void renderOpenGL() override;
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void openGLContextClosing() override;
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void newOpenGLContextCreated() override;
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void renderOpenGL() override;
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void openGLContextClosing() override;
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void paint (juce::Graphics&) override;
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void resized() override;
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void paint (juce::Graphics&) override;
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void resized() override;
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void genFilterArrays();
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private:
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (FilterView)
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bool isLowPass;
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float cutoff;
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float mix;
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void genFilterFillArrays();
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juce::OpenGLContext ctx;
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juce::OpenGLPixelFormat antialiasing;
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bool isLowPass;
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float *cutoff;
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float *mix;
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float tempcutoff = 0.5;
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float tempmix = 0.5;
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std::vector<Vertex> filterVertices;
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std::vector<unsigned int> filterIndices;
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juce::OpenGLContext ctx;
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std::vector<Vertex> filterBackgroundVertices;
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std::vector<unsigned int> filterBackgroundIndices;
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std::vector<Vertex> filterVertices;
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std::vector<unsigned int> filterIndices;
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std::vector<VertexTexture> backgroundVertices;
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std::vector<unsigned int> backgroundIndices;
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std::vector<Vertex> filterBackgroundVertices;
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std::vector<unsigned int> filterBackgroundIndices;
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juce::ComponentListener listener;
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std::vector<VertexTexture> backgroundVertices;
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std::vector<unsigned int> backgroundIndices;
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GLuint vboFilter;
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GLuint iboFilter;
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juce::ComponentListener listener;
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GLuint vboFilterFill;
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GLuint iboFilterFill;
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GLuint vboFilter;
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GLuint iboFilter;
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GLuint vboBackground;
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GLuint iboBackground;
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GLuint vboFilterFill;
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GLuint iboFilterFill;
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std::string vertexShaderFilter;
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std::string fragmentShaderFilter;
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GLuint vboBackground;
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GLuint iboBackground;
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std::string vertexShaderFilterFill;
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std::string fragmentShaderFilterFill;
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std::string vertexShaderFilter;
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std::string fragmentShaderFilter;
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std::string vertexShaderBackground;
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std::string fragmentShaderBackground;
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std::string vertexShaderFilterFill;
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std::string fragmentShaderFilterFill;
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std::unique_ptr<juce::OpenGLShaderProgram> shaderProgramFilter;
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std::unique_ptr<juce::OpenGLShaderProgram> shaderProgramFilterFill;
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std::unique_ptr<juce::OpenGLShaderProgram> shaderProgramBackground;
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std::string vertexShaderBackground;
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std::string fragmentShaderBackground;
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||||
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juce::Image background;
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juce::OpenGLTexture bgTexture;
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std::unique_ptr<juce::OpenGLShaderProgram> shaderProgramFilter;
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std::unique_ptr<juce::OpenGLShaderProgram> shaderProgramFilterFill;
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std::unique_ptr<juce::OpenGLShaderProgram> shaderProgramBackground;
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||||
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||||
juce::Image background;
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||||
juce::OpenGLTexture bgTexture;
|
||||
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||||
};
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||||
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||||
@@ -11,6 +11,7 @@
|
||||
#include "OpenGLUtils.h"
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||||
#include <vector>
|
||||
#include <math.h>
|
||||
#include <iostream>
|
||||
|
||||
void svCol(Vertex &v, float newColour[4]){
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||||
v.colour[0] = newColour[0];
|
||||
@@ -50,3 +51,13 @@ std::vector<Vertex> generateSineWave(int numVertices, float angle, float startin
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
void printBufferData(std::vector<Vertex> vertices){
|
||||
for(Vertex v: vertices){
|
||||
std::cout << "V: ";
|
||||
std::cout << v.position[0] << ", " << v.position[1] << ", ";
|
||||
std::cout << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -64,3 +64,5 @@ void vTransform(std::vector<Vertex> &verticeList, float x, float y);
|
||||
void vScale(std::vector<Vertex> & verticeList, float x, float y);
|
||||
|
||||
std::vector<Vertex> generateSineWave(int numVertices, float angle, float startingColour[4]);
|
||||
|
||||
void printBufferData(std::vector<Vertex> vertices);
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file contains the basic framework code for a JUCE plugin editor.
|
||||
this shit is held together by thoughts and prayers and i dont even pray
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "BinaryData.h"
|
||||
#include "FilterButtonLook.h"
|
||||
#include "FilterView.h"
|
||||
#include "PluginProcessor.h"
|
||||
#include "juce_gui_basics/juce_gui_basics.h"
|
||||
#include "PluginEditor.h"
|
||||
@@ -16,6 +17,17 @@
|
||||
CrushFXAudioProcessorEditor::CrushFXAudioProcessorEditor (CrushFXAudioProcessor& p)
|
||||
: AudioProcessorEditor (&p), audioProcessor (p)
|
||||
{
|
||||
|
||||
ctxC.setRenderer(&crushView);
|
||||
ctxC.attachTo(crushView);
|
||||
|
||||
ctxV.setRenderer(&filterView);
|
||||
ctxV.attachTo(filterView);
|
||||
|
||||
antialiasing.multisamplingLevel = 3;
|
||||
ctxC.setPixelFormat(antialiasing);
|
||||
ctxV.setPixelFormat(antialiasing);
|
||||
|
||||
//images
|
||||
bg = juce::ImageCache::getFromMemory(BinaryData::BG_png, BinaryData::BG_pngSize);
|
||||
dialLookandFeel.setImage();
|
||||
@@ -26,8 +38,10 @@ CrushFXAudioProcessorEditor::CrushFXAudioProcessorEditor (CrushFXAudioProcessor&
|
||||
addAndMakeVisible(dial2);
|
||||
addAndMakeVisible(crushSlider);
|
||||
addAndMakeVisible(filterButton);
|
||||
addAndMakeVisible(filterView);
|
||||
addAndMakeVisible(crushView);
|
||||
|
||||
|
||||
//styling
|
||||
dial1.setLookAndFeel(&dialLookandFeel);
|
||||
dial1.setSliderStyle(juce::Slider::SliderStyle::Rotary);
|
||||
@@ -54,17 +68,24 @@ CrushFXAudioProcessorEditor::CrushFXAudioProcessorEditor (CrushFXAudioProcessor&
|
||||
|
||||
CrushFXAudioProcessorEditor::~CrushFXAudioProcessorEditor()
|
||||
{
|
||||
printf("detaching\n");
|
||||
ctxC.detach();
|
||||
ctxV.detach();
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void CrushFXAudioProcessorEditor::paint (juce::Graphics& g)
|
||||
{
|
||||
g.drawImageAt(bg, 0,0);
|
||||
ctxC.triggerRepaint();
|
||||
ctxV.triggerRepaint();
|
||||
}
|
||||
|
||||
void CrushFXAudioProcessorEditor::resized()
|
||||
{
|
||||
crushView.setBounds(408, 11, 393, 273);
|
||||
filterView.setBounds(11, 11, 393, 273);
|
||||
|
||||
dial1.setBounds(269, 287, 55, 56);
|
||||
dial2.setBounds(331, 287, 55, 56);
|
||||
crushSlider.setBounds(578, 293, 205, 43);
|
||||
|
||||
@@ -11,10 +11,12 @@
|
||||
#include <JuceHeader.h>
|
||||
#include "CrushSliderLook.h"
|
||||
#include "FilterButtonLook.h"
|
||||
#include "FilterView.h"
|
||||
#include "PluginProcessor.h"
|
||||
#include "juce_gui_basics/juce_gui_basics.h"
|
||||
#include "DialLook.h"
|
||||
#include "CrushView.h"
|
||||
#include "juce_opengl/juce_opengl.h"
|
||||
//==============================================================================
|
||||
/**
|
||||
*/
|
||||
@@ -29,8 +31,13 @@ public:
|
||||
void resized() override;
|
||||
private:
|
||||
|
||||
FilterView filterView;
|
||||
CrushView crushView;
|
||||
|
||||
juce::OpenGLContext ctxC;
|
||||
juce::OpenGLContext ctxV;
|
||||
juce::OpenGLPixelFormat antialiasing;
|
||||
|
||||
DialLook dialLookandFeel;
|
||||
juce::Slider dial1;
|
||||
juce::Slider dial2;
|
||||
|
||||
Reference in New Issue
Block a user