Files
crushFX/Source/PluginEditor.cpp
ESCA111 a2faa1955f init
innit
2026-01-20 12:56:34 +13:00

37 lines
1.2 KiB
C++

/*
==============================================================================
This file contains the basic framework code for a JUCE plugin editor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
//==============================================================================
CrushFXAudioProcessorEditor::CrushFXAudioProcessorEditor (CrushFXAudioProcessor& p)
: AudioProcessorEditor (&p), audioProcessor (p)
{
// Make sure that before the constructor has finished, you've set the
// editor's size to whatever you need it to be.
bg = juce::ImageCache::getFromMemory(BinaryData::BG_png, BinaryData::BG_pngSize);
setSize (696, 400);
}
CrushFXAudioProcessorEditor::~CrushFXAudioProcessorEditor()
{
}
//==============================================================================
void CrushFXAudioProcessorEditor::paint (juce::Graphics& g)
{
g.drawImage(bg, getLocalBounds().toFloat());
}
void CrushFXAudioProcessorEditor::resized()
{
// This is generally where you'll want to lay out the positions of any
// subcomponents in your editor..
}