Fix space tree refresh
Stop space hierarchy being duplicated. This is done by making sure old jobs are cleared at all resets and to make doubly sure when a child is inserted it overrides itself so there can never be duplicates
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@@ -38,13 +38,6 @@ void SpaceChildrenModel::setSpace(NeoChatRoom *space)
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m_space = space;
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Q_EMIT spaceChanged();
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for (auto job : m_currentJobs) {
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if (job) {
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job->abandon();
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}
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}
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m_currentJobs.clear();
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auto connection = m_space->connection();
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connect(connection, &Quotient::Connection::loadedRoomState, this, [this](Quotient::Room *room) {
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if (m_pendingChildren.contains(room->name())) {
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@@ -66,6 +59,17 @@ bool SpaceChildrenModel::loading() const
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void SpaceChildrenModel::refreshModel()
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{
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for (auto job : m_currentJobs) {
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if (job) {
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job->abandon();
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}
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}
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m_currentJobs.clear();
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if (m_space == nullptr) {
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return;
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}
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beginResetModel();
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m_replacedRooms.clear();
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delete m_rootItem;
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@@ -120,8 +124,7 @@ void SpaceChildrenModel::insertChildren(std::vector<Quotient::GetSpaceHierarchyJ
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insertChildren(job->rooms(), index(insertRow, 0, parent));
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});
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}
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parentItem->insertChild(insertRow,
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new SpaceTreeItem(dynamic_cast<NeoChatConnection *>(m_space->connection()),
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parentItem->insertChild(new SpaceTreeItem(dynamic_cast<NeoChatConnection *>(m_space->connection()),
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parentItem,
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children[i].roomId,
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children[i].name,
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@@ -37,6 +37,11 @@ SpaceTreeItem::~SpaceTreeItem()
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qDeleteAll(m_children);
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}
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bool SpaceTreeItem::operator==(const SpaceTreeItem &other) const
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{
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return m_id == other.id();
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}
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SpaceTreeItem *SpaceTreeItem::child(int number)
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{
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if (number < 0 || number >= m_children.size()) {
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@@ -50,12 +55,20 @@ int SpaceTreeItem::childCount() const
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return m_children.count();
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}
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bool SpaceTreeItem::insertChild(int row, SpaceTreeItem *newChild)
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bool SpaceTreeItem::insertChild(SpaceTreeItem *newChild)
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{
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if (row < 0 || row > m_children.size()) {
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if (newChild == nullptr) {
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return false;
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}
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m_children.insert(row, newChild);
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for (auto it = m_children.begin(), end = m_children.end(); it != end; ++it) {
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if (*it == newChild) {
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*it = newChild;
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return true;
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}
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}
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m_children.append(newChild);
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return true;
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}
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@@ -35,6 +35,8 @@ public:
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Quotient::StateEvents childStates = {});
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~SpaceTreeItem();
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bool operator==(const SpaceTreeItem &other) const;
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/**
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* @brief Return the child at the given row number.
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*
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@@ -48,9 +50,9 @@ public:
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int childCount() const;
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/**
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* @brief Insert the given child at the given row number.
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* @brief Insert the given child.
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*/
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bool insertChild(int row, SpaceTreeItem *newChild);
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bool insertChild(SpaceTreeItem *newChild);
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/**
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* @brief Remove the child at the given row number.
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