Make member list sorted a bit more efficient
I don't have any hard numbers on what difference this makes, but it's definitely a positive improvement. I noticed and fixed a few issues that were made more glaring by recent changes in libQuotient: 1. Room::memberJoined is called during the historical loading or whatever, when we only need that *after* stuff is settled. 2. We really don't need to sort the room's members immediately - it's only relevant when UserListModel is used (and I think this was previous behavior?) So now its done lazily. 3. We do not want to call Room::effectivePowerLevel willy-nilly. It may become a more expensive lookup, and it's also varying levels of wasteful depending on which sorting algorithm the STL uses. It doesn't cost much for us to keep a temporary cache for the lambda function to use.
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@@ -172,6 +172,10 @@ void UserListModel::refreshAllMembers()
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{
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beginResetModel();
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if (m_currentRoom != nullptr) {
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// Only sort members when this model needs to be refreshed.
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if (m_currentRoom->sortedMemberIds().isEmpty()) {
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m_currentRoom->sortAllMembers();
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}
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m_members = m_currentRoom->sortedMemberIds();
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} else {
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m_members.clear();
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@@ -175,9 +175,16 @@ NeoChatRoom::NeoChatRoom(Connection *connection, QString roomId, JoinState joinS
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connect(neochatconnection, &NeoChatConnection::globalUrlPreviewEnabledChanged, this, &NeoChatRoom::urlPreviewEnabledChanged);
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connect(this, &Room::fullyReadMarkerMoved, this, &NeoChatRoom::invalidateLastUnreadHighlightId);
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// Wait until the initial member list is available before sorting
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connect(this, &Room::memberListChanged, this, &NeoChatRoom::refreshAllMembers, Qt::SingleShotConnection);
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connect(this, &Room::memberJoined, this, &NeoChatRoom::insertMemberSorted);
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// This may look weird, but this is actually for performance.
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// We only want to listen to new member joining *when* the initial member list was loaded.
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connect(
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this,
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&Room::memberListChanged,
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this,
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[this] {
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connect(this, &Room::memberJoined, this, &NeoChatRoom::insertMemberSorted);
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},
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Qt::SingleShotConnection);
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}
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bool NeoChatRoom::visible() const
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@@ -1917,14 +1924,21 @@ void NeoChatRoom::invalidateLastUnreadHighlightId(const QString &fromEventId, co
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}
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}
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void NeoChatRoom::refreshAllMembers()
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void NeoChatRoom::sortAllMembers()
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{
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m_sortedMemberIds = memberIds();
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// Build up a temporary cache, because we may be checking the same member over and over while sorting.
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QHash<QString, int> effectivePowerLevels;
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effectivePowerLevels.reserve(m_sortedMemberIds.size());
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for (const auto &member : m_sortedMemberIds) {
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effectivePowerLevels[member] = memberEffectivePowerLevel(member);
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}
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MemberSorter sorter;
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std::ranges::sort(m_sortedMemberIds, [this, &sorter](const auto &left, const auto &right) {
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const auto leftPl = memberEffectivePowerLevel(left);
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const auto rightPl = memberEffectivePowerLevel(right);
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std::ranges::sort(m_sortedMemberIds, [&sorter, &effectivePowerLevels](const auto &left, const auto &right) {
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const auto leftPl = effectivePowerLevels[left];
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const auto rightPl = effectivePowerLevels[right];
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if (leftPl > rightPl) {
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return true;
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}
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@@ -683,6 +683,8 @@ public:
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/**
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* @return List of members in this room, sorted by power level and then by name.
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*
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* This list is only populated after sortAllMembers() is called.
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*/
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QList<QString> sortedMemberIds() const;
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@@ -721,6 +723,13 @@ public:
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*/
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Q_INVOKABLE void clearSelectedMessages();
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/**
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* @brief Sort all members based on their display name, and power level.
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*
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* @note This is a very expensive operation, and should only be done when truly needed.
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*/
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void sortAllMembers();
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private:
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bool m_visible = false;
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@@ -767,8 +776,6 @@ private Q_SLOTS:
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void invalidateLastUnreadHighlightId(const QString &fromEventId, const QString &toEventId);
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void refreshAllMembers();
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void insertMemberSorted(Quotient::RoomMember member);
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Q_SIGNALS:
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