List relevant side effects of leaving a room
Leaving a room is a big deal, yet we don't really inform the user all that well. It's easy to leave a room that you have to be invited back into, or lose access to history. If you're the only admin or room creator, this becomes even more complex.
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@@ -8,13 +8,31 @@ import org.kde.kirigami as Kirigami
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import org.kde.neochat
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import Quotient
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Kirigami.PromptDialog {
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id: root
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required property NeoChatRoom room
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title: root.room.isSpace ? i18nc("@title:dialog", "Confirm Leaving Space") : i18nc("@title:dialog", "Confirm Leaving Room")
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subtitle: root.room ? i18nc("Do you really want to leave <room name>?", "Do you really want to leave %1?", root.room.displayNameForHtml) : ""
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subtitle: {
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if (root.room) {
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let message = xi18nc("@info Do you really want to leave <room name>?", "Do you really want to leave %1?", root.room.displayNameForHtml)
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// List any possible side-effects the user needs to be made aware of.
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if (root.room.historyVisibility !== "world_readable" && root.room.historyVisibility !== "shared") {
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message += xi18nc("@info", "<br><strong>This room's history is limited to when you rejoin the room.</strong>")
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}
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if (root.room.joinRule === JoinRule.JoinRule.Invite) {
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message += xi18nc("@info", "<br><strong>This room can only be rejoined with an invite.</strong>");
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}
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return message;
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}
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return "";
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}
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dialogType: Kirigami.PromptDialog.Warning
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onRejected: {
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@@ -28,7 +46,7 @@ Kirigami.PromptDialog {
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text: i18nc("@action:button", "Leave Room")
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QQC2.DialogButtonBox.buttonRole: QQC2.DialogButtonBox.AcceptRole
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icon.name: "arrow-left-symbolic"
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onClicked: root.room.forget();
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//onClicked: root.room.forget();
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}
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}
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}
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