This merge request addresses a minor papercut in NeoChat's layout when using a screen magnifier.
If you are zoomed in on a conversation, typing indicators are generally invisible. This merge request moves them to align with actual messages, making them more visible to screen magnifier users like myself. That way, you can do the text chat equivalent of waiting for someone else to finish talking before you ramble on.
### Before

### After

We can un-clutter our message context menu, which we had to share
with user actions. (Even though we only had one so far.) I added one new
user-specific action which allows you to quickly mention the user in
chat. Otherwise you would've had to copy their username or use the
completion menu.
It's convergent on mobile, it still has the hover indicator and it also
is available through the AuthorComponent.
BUG: 486252
Normally if a malformed event is empty it will just be empty space - but
that looks buggy. Instead, we can add a message saying "This event does
not have any content."
BUG: 494093
This merge request works around an annoying startup hang that I introduced when adding text-to-speech to NeoChat. The previous implementation was a QML singleton that used the `TextToSpeech` QML component. Unfortunately that component blocks the UI thread when first loading it, while it connects to speech-dispatcher.
This MR just rewrites that singleton in C++, and moves initialization of QtTextToSpeech to the first time you read a message aloud. It doesn't fix the performance problem, but it at least stops it from affecting startup.
In the future, I'd like to move speech operations to a background thread to completely mitigate the initialization freeze.
Add a button to access all emojis from the message menu for when that button is not availble in the quick actions
requires libraries/kirigami-addons!362
This was previously fixed to the size of the text area itself, which
could be small. We also have a bug where the text area *itself* is like
one character big, so this helps there too.
The popup is also given a margin of 0 so it is always positioned within
the bounds of the window.
BUG: 503483
This only seems to happen when the window is maximized, specifically
the height of the window. This seems to be a weird TextArea issue (or
something else in our TimelineView) but until that's found out, a
Qt.callLater will prevent this annoying crash.
BUG: 503846
Replace HoverActions with an inline action component that appears on hover. There are only actions for reply and react if there is space the overflow button opens the normal message menu.
NOTE: the most recent update changes things slightly, from the images below the buttons are now top aligned because of potentially hige messages. The actions are also now disabled for compact mode as they never really made sense there anyway. The menu now has all options so no one is missing out.
For normal messages
{width=419 height=138}
When space is limited
{width=411 height=130}
User messages
{width=296 height=114}
BUG: 503784
I was hitting one more annoying crash with a backtrace inside QCache,
because we didn't set the ownership propetly for one last model. Now I
don't hit it anymore.
When you reveal a spoiler, it removes the background from the spoiler
block - effectively making it seem like regular text. There's also a
minor issue that we use the color scheme's textColor as the "spoiler
block" color, and it will usually end up white. Most chat programs have
typically used a dark background for spoiler blocks, even on dark
themes.
I killed two UX issues with one stone, first by making the spoiler block
color fixed (but mixed with the textColor, to ensure it's readable
regardless of Breeze Light/Dark.) And second by only changing the text's
visibility, not the background.
This doesn't need to be attached to an instance of MessageDelegateBase,
and avoid various problems when called from a MessageObjectIncubator
callback. (Because it needs access to the "this" pointer.)
Fixes a regularly occurring crash when switching rooms.
This should be set *before* we clean up the incubator, because it could
end up accessing invalid data when the incubator is freed. This fixes a
regularly occuring crash when switching rooms.
Most of the data in the objects will be empty, but at least a valid matrix id is provided.
This fixes missing data in some places in the UI (e.g., in HiddenDelegate)
Rework MessageDelegate to be mostly a cpp class. This allows us to only load the components that are actually needed saving memory.
In testing using memtest it saved ~30% versus the current implementation.
I'm 99% sure of the recent crashes we've been seeing are double-frees,
the QCache one me and Duha encountered must be one. The QCache is in
charge of the one in ContentProvider, so it will sometimes try to delete
or access something already destroyed by the QML engine.
While I'm at it, I also made sure to check every other Q_INVOKABLE to
ensure we don't hit this elsewhere.
CCBUG: 502747
Remove the relationEventContentModel function from ChatBarCache as ContentProvider makes it unneeded. This means turning ContentProvider into a QML singleton.
This means that all content models will now come from the same source to remove duplication across multiple models and `chatbarcaches`.
It also handily breaks the dependency on needing `MessageContentModel` for `NeochatRoom`
Make `DelegateSizeHelper` take a `QQuickItem` rather than a width value and move `TimelineDelegate` to use it rather than duplicting the code.
This requires the creation of `LibNeoChat` so that both the main and timeline modules can get access to the class.
Note: ideally more stuff will go into `LibNeoChat` but it turns out our dependencies are kinda spaghetti like and so will take some untangling.
We realized that images don't display in link previews anymore, because
QML is terrible and this property is a QUrl, so when we call .length it
silently fails and never loads the image. This is easily fixed by
calling .toString().
There's also another bug where the title ie elided way too greedily, but
we can simplify the elision check and fix the bug at the same time.
No more "Hom..."!
Our HIG explicitly says we can do this for links, and these components
are literally giant links. This might also help differentiate these from
similar looking components like quotes for desktop users.
Fix showing polls and update the events and PollHandler to make them easier to work with.
Add a PollAnswerModel to visualise poll answers.
Enable sending polls.
This is mostly just for text type messages at the moment but give the framework so that when other message types can be sent in threads they can be added easily
Create Message attached property to propagate parameters like room, timeline, index and maxContentWidth down to the message content avoiding lots of boilerplate
It isn't the right kind of interaction on a computer with a mouse or
trackpad, it should be relegated to touchscreen only. This should
hopefully cover everything from room list delegates to messages.
Move the reaction delegate into the bubble so it can be instantiated by the Content model. This aims to make sure we only instantiate it when needed rather than for every event. You can now hover the event to show the ReactionComponent with a button to add a reaction if none are currently present
Added bonus ReactionModel no longer needs an event pointer, the event ID is enough to get reaction from the room so things are less likely to blow up.
The focus here is to make threads use the standard message content system rather than having a special implementation.
To achieve this the threadroot content model will now get a thread body component which will visualise the thread model with all the other messages. The latest message in the thread will then just ask for the thread root content model and show that.
Note: in order to stop a cyclical dependency with MessageComponentChooser and new base version has been added which is just missing ThreadBodyComponent and and the main version is now inherited from that with ThreadBodyComponent added.
Move the storage of MessageContentModels to the room in the same manner as memeber objects to prevent duplication but mainly to make the system easier to maintain going forward with things like threads for example. This requires the creation of a MessageContentFilterModel as the same model may be used in multiple places, sometimes with the author showning sometimes not.
It doesn't make sense for a thread to be on the right or tinted when the local user started it as they contain messages from multiple users. So always make them align left and never tint them.