I added an icon to the read marker (to help distinguish it from
text-heavy chat rooms), and fixed up the padding. I also find myself
reaching to right-click rooms often to mark them as read, so why not do
this from the read marker itself?
MessageDelegate calls model.findEvent(root.eventId), which existed in
MessageFilterModel but was missing in MediaMessageFilterModel. This adds
a findEvent() implementation to MediaMessageFilterModel so the context
menu works correctly in the media scroll view.
This introduces a new NeoChatDateTime object that wraps a QDateTime. The intent is that it can be passed to QML and has a series of functions that format the QDateTime into the various string representations we need.
This means we only have to send the single object to QML and then the correct string can be grabbed from there, simplifying the backend. It is also easy to add a new representation if needed as a function with a QString output and Q_PROPERTY can be added and then it will be available.
This introduces a new NeoChatDateTime object that wraps a QDateTime. The intent is that it can be passed to QML and has a series of functions that format the QDateTime into the various string representations we need.
This means we only have to send the single object to QML and then the correct string can be grabbed from there, simplifying the backend. It is also easy to add a new representation if needed as a function with a QString output and Q_PROPERTY can be added and then it will be available.
This is due to some kind of bug in ListView that never resettles
properly for bottom-to-top views. This can arise when the pinned message
is loaded (because that squishes the view) or the window is resized
(because that also resizes the view.)
We can work around it by assuming the following:
1. The RoomPage knows the window is resizing because it gets its height
changed before TimelineView.
2. The first height change can be a marker to position the view at the
beginning.
This fixes the issue for me, I did the following in order to test this:
* Switch between many rooms, especially ones with a pinned message. Now
all of them start at the bottom as they should.
* Resize the window, ensure that if you scrolled it stays around that
position - otherwise it sticks at the bottom.
This fixes the annoying "I just scrolled down to the bottom, how come
NeoChat doesn't think I did?"
From what I can tell this is also ListView bug (or something caused by
our style/Kirigami) that creates cases like contentY being -643.2 (for a
ListView of height 643) thus that's not "at Y's end". For our case
though, we don't care and can safely round it.
There's two parts to making this work mainly:
1. Use getEvent instead of findInTimeline so the related event is
actually found.
2. Close the dialog once a reply relation is found, so you can easily
reply in the chat bar.
This is another thing that enables us to view multiple rooms in a single
timeline. Specifically, this improves the experience in room search
going across room versions and getting a correct readOnly status (for
hiding certain hover actions.)
Contrary to popular belief (unfortunately) these reports are *only* sent
to your own server, which is then opaquely handled in some unknownable
way.
See #707
Not all events that are processed in this model belong to the room, e.g.
searching through multiple room versions. Now the model finds the
correct room based on the reported room in the event.
This fixes searching through upgraded rooms, and unblocks searching
through multiple rooms in the future.
We were previously assuming that we always want to parent these menus to
RoomPage, but that only exists on the main window. If you tried to open
the menu for say - the search window - then it would confusingly still
open on the main menu.
Thankfully the way to fix this is simple, by passing a parent QtObject
around.
These are more common than we thought, good examples are pinned or
searched messages - which are not going to be in the room's history
unless you happen to have them loaded. But currently our message menu
infrastructure expects them to be, since its looked up by the room +
event ID.
To fix this is simple, we now move the job of finding the event to the
caller which may use a model instead. I didn't fix all existing
call-sites yet, mainly the message menu opening one since that was the
most obvious bug. But this opens up the door for other assumptions about
room history to be fixed too.
I had to do a bit of C++ re-jiggering in order to expose useful
functions to QML.
You were previously relegated to looking at any avatars or a buggy
tooltip, but suffer no longer! If you tap on a message's read marker, a
dialog will pop up listing the users who have read it.
Uou can also view their profiles from here, etc.
`room()->decryptMessage()` returns null if the message fails to decode. Since elements of `m_pinnedEvents`
get directly dereferenced in getEventForIndex, storing null values leads to a segfault.
In this case we should retain the EncryptedEvent to let the UI report the error.
Some further belt and braces to ensure that we don't crash in the timeline. This does the following:
- Checks all callback inputs
- Makes sure that any objects are cleaned up from incubators when deleting the delegate as it turns out that clear() doesn't do this. Hopefully this stops callbacks into an already deleted parent.
Hopefully helps with https://crash-reports.kde.org/organizations/kde/issues/261627/events/0b6bef500c5641e1924aa0bc2b0c11bd/
Hopefully this stops any crashes around QuickActions.qml and EmojiDialog.qml. Best I can guess this is some race condition where QuickActions are deleted in the time it takes to instnatiate the EmojiDialog popup. I've also rearranged the updateQuickActions function to stop a possible race condition there.
BUG: 509484