When the DevicesModel is open, we get a nullptr instance. I guess it's
obvious that it's null because it hasn't been set yet. Move the connect
to the setter.
While this reuses the setting for a slightly different purpose, in practice, these safety feature really belong together and it makes sense to have them both under a single option.
In the future, we might want to rephrase the options description
I was originally going to add another test case to this, turns out I
didn't need to. Might as well ship this anyway, as it will make it
trivial to add more in the future.
The original suggestion was the Enter key, but this won't work well as
reasons can take multiple lines. I also made sure the reason control was
focused by default, and that the "Cancel" button has an icon.
BUG: 500990
It turns out that for whatever reason ListView.posiitionViewAtEnd() ignores any whitespace. This means that when we use the function it goes to the last delegate. This is no good as we have some padding at the bottom to make space for the typing indicator.
So the fix for this is stupid and involves adding a "spacer" delegate to the timeline beginning model which is completely invisible but qml see as a delegate so we can both leave the space and properly position the view at the end.
BUG: 501075
There were some cases that was hit that revealed some mistakes in the
code block checking code, which is now fixed. Basically, we just needed
to make sure the indices were updated at the right times. I also took
some time to clean up some of the comments, and magic numbers used here.
A new test case was added that was failing before in real-world testing.
We forgot to connect to onTapped on the touchscreen-specific TapHandler.
I also needed to carve out a specific case for DMs so it doesn't try to
resolve the non-existent "DM" resource.
This has (as I've seen) confuse some users because we put this
information front and center. The internal room ID and it's version
isn't relevant for 99% of users, especially since most of them don't
even have permission to touch these.
Instead, let's do what Element smartly does and put it under an Advanced
page you have to intentionally find. This also has the knock-on effect
of propping up the importance of room aliases, which now appear higher
in the general settings.
We can remove a lot of duplicative labeling here: "Room Information",
"Room Name", "RoomTopic", etc. The "Save" button now looks like a proper
form card element, like it does in the account editor.
I'm pretty unhappy with the current state, almost no other chat
application (including other Matrix clients) work like this. The biggest
annoyance is opening *other* spaces will send you to the Space Home -
which is almost never what you want! Even though our Space Home is
awesome :-)
Now when you switch spaces, the last room in that space is stored and
will be restored. This also allows us simplify some of the
"open the last room" code. I made sure that this works for the two
special spaces "Home" and "Friends" so everyone can take advantage of
this better UX.
Since this is constantly-changing-state and the worst that can happen is
the wrong room opening on launch, I didn't bother migrating the existing
setting. We'll have to kill it eventually anyway when we make it
account-specific!
This was discovered none other than Bug Catcher Nate, while in the TWiKS
room. That room doesn't have a canonical alias set (yet) and that
exposed some UX problems around aliases in NeoChat.
First, the non-canonical alias isn't shown in the info drawer despite
being the only alias available. This is something that Element actually
does, and now NeoChat does too.
Second, NeoChat will try to copy the room's internal Matrix ID (which is
not that great) to the clipboard because it looks for the canonical
alias. Surprisingly, Element also does this but now NeoChat doesn't.
This should allow for creating tests more easily than the python-based server, since we can poke at it from C++ code.
The idea is that each test creates the things it needs (rooms in a certain state, etc) programmatically instead of through
the json files we use for the other tests. This allows us to adapt the test data to each test as needed, without having to copy it around a lot.
If it doesn't, then our roles start filling up the other Qt ones such as
AccessibleDescription. Instead we need to start UserRole (except for
DisplayRole of course.)
I accidentally broke this while trying to dance around the two new
overlapping TapHandlers, but this didn't work. What ended up happening
is that you couldn't right-click non-message delegates anymore (such as
images, files, etc.)
I *still* couldn't figure out how to get overlapping TapHandlers to
work, so I just switched to a MouseArea instead. This makes everything
work as expected now.