This is mostly just for text type messages at the moment but give the framework so that when other message types can be sent in threads they can be added easily
Create Message attached property to propagate parameters like room, timeline, index and maxContentWidth down to the message content avoiding lots of boilerplate
There is no need for NeochatConnection to depend on ThreePIdModel and also this means it's not in memory when not needed.
Also a little cleanup to make sure only a single job can run at a time.
When joining remote rooms we have to specify another homeserver (that is in the
room) to help us join. The matrix documentation is a little unclear what to do
in this scenario, so instead of giving up let's at least brute force it with the
server in the alias or room id.
This *does* work and allows my server to join rooms in NeoChat I otherwise
couldn't.
BUG: 487253
CCBUG: 491359
FIXED-IN: 24.12.3
This is easy to reproduce in the following scenario with a bunch of
half-completed emojis: ":a :a :a :a". Trying to complete anything but the last
one starts replacing parts of the message because it only considers the last
colon to the current completion identifier.
This change fixes that and said scenario can no longer cause a message
massacare. This bug doesn't seem to affect the other completions because their
searching in the string was correct, but I made sure they all share the same
index now.
BUG: 479587
FIXED-IN: 24.12.3
I think we should put this feature in a more obvious place (and similar to other
chat applications.) Instead of it being buried underneath a menu, joining
spaces/rooms should have the space promenience as creating them - you're going
to be more likely to access this dialog more anyway.
The menu that has this action is now more discoverable, and this menu item is
plagued with a bad UX - when you tap on it nothing obvious happens! To people
not familiar with device verification they will think this is a bug, but in fact
all they need to do is open another verified session on another device.
So now there's a dialog explaining that the next step is to do just that. This
dialog also closes once the verification session starts, but the user has the
option to close it in the meantime.
First make sure that the global setting is tied into the room setting, previously it was a bit of a patchwork that worked more by luck than judgement. The two levels of global and room level are properly tied together in a hierarchy.
Add a message in the room when global notifcations re turned off. This has caused confusion in the past when people don't realise there are 2 levels.
It isn't the right kind of interaction on a computer with a mouse or
trackpad, it should be relegated to touchscreen only. This should
hopefully cover everything from room list delegates to messages.
I figure that not many users know there's a secret and super useful
account menu. Right-clicking or long-pressing opens this menu.
Additionally, tapping your avatar brings up the "Accounts" settings for
some reason. Worse, there's no indication of any of this functionality
or why we're hiding two separate functions here.
Instead, let's make it a ToolButton but keep the general appearance the
same. That makes it act and feel more like a regular button, and
pressing on it will open the account menu. The shortcut to the accounts
settings is removed, there's plenty of other ways to get there.
This doesn't apply instantly, it opens a dialog to confirm with you and
optionally add a message. According to the HIG (and just a good idea in
general) it should be marked with ellipses.
The current text has invited a lot of confusion around how notifications
work in NeoChat, because it mentions "push notifications". Some users
take it to mean that somehow the notifications appear in the background,
but that's only supported if built with KUnifiedPush.
To make it super clear, let's change the description dynamically based
on whether:
1. NeoChat is built with KUnifiedPush support.
2. We were able to connect with the KUnifiedPush daemon and your server
has a push gateway.